Saturday, July 19, 2014

TI4 Group Stages vs TI3 pick + ban rates

I've collected some data from DOTABUFF on hero pick and ban rates for TI4 versus TI3.

I've laid them out in two infographics as follows

Hero Pick Rates in TI4 versus TI3 sorted by frequency

This shows you what the average game team composition looks like in TI4 versus TI3 - the popular carries, supports, etc.

Hero Pick + Ban rates sorted by TI4 vs TI3 variance

This shows you the relative changes between TI3 and TI4. In particular, you can see Lycan and Brewmaster were ignored in TI3 and have become staples in TI4.

Most hero changes are self explanatory - they're more picked in TI4 because they received buffs - but there's a couple of subtleties.

Lycan - while receiving no direct buffs, his role has changed substantially to how it was in TI2 when he was last dominant. The nerf to wolves hp made it almost impossible for him to jungle at a decent speed, however they got buffed with earlier invisibility and crazy hp regen which allows him to harass supports out of the lane. Also, pushing lycan got a big buff when Midas and Helm of the Dominator were changed to not eat Necrobook units.

Windrunner / Darkseer - while receiving no direct nerfs, these were previously the "premier" offlane heroes in TI3. Since the offlane was changed to be less unforgiving, it made it easier for other heroes to lane there.

Chen - while receiving no direct nerfs, the rise of Doom and the higher frequency of Midas pickups made him unviable to play as his creeps would keep dying. Also with the rise of Ancient Apparition his team heal was rendered useless.

Wednesday, July 16, 2014

TI4 Group Stages Round Up

Fastest Matches of TI4 Group Stages

The most notable change in meta has been the appearance of a surprising fast push strat from China. Vici Gaming, Newbee and even DK executed this several times, creating surprising wins in under 15 minutes.

DK takes Cloud 9's rax in 11 minutes 
Lumi during the draft: "DK right now have too much raw health especially with the regen that Dazzle and Witch Doctor bring, if Cloud 9 don't pick the highest damage hero in the entire game, they don't have what it takes to pierce through it."

Cloud 9 immediately picks Storm Spirit /facepalm/ leading to the fastest loss in the tournament, ending at 11 minutes.

The problem was that Cloud 9 allowed a Lycan pick through for DK and then spent their entire draft picking anti-Lycan heroes without actually thinking of how they were going to deal with the healers that came in the last 3 picks.

Link to game start

ps: if 11 minutes isn't short enough, here's an entertaining 3 minute summary.

Newbee takes Titan's rax in 12 minutes

Newbee take a level 1 Rosh which gives them an unstoppable advantage in the laning phase. Titan with their late game Naga pick simply never have time to recover: they lose all their rax by 18 minutes, the fastest in the tournament.

Link to game start

Vici Gaming take Alliance's rax in 14 minutes

Alliance go for a level 1 Roshan - they get the kill and and the Aegis, but get teamwiped by Vici Gaming who manage to scout it out. Both teams start even on gold and experience and remain on par for the the first 7-8 minutes.

Vici Gaming manage to dive the Tier 3 tower 10 minutes into the game to score 3 kills inside Alliance's base, even though the Tier 2 tower is still standing. They even make it out without taking any casualties or even much damage at all, they just heal up and keep pushing. Such an impressive team: not afraid to dive, very precise teamfights, and are careful not to overextend.

Link to game start

Vici Gaming takes DK's rax in 14 minutes
Tobi as Vici take the T2 tower: "Vici can't go high ground now."

Vici Gaming immediately go high ground and take rax.

Good example of why gold and experience graphs don't tell the full story - both teams had 0 kills, and were relatively even on gold and experience. Yet Vici Gaming were able to fight into the base even through Dk's Chronosphere, and come out of that with 5 kills to no deaths and taking the rax. Their timing push had the 3 critical items they needed - Radiance on the Lone Druid, Mek on the Viper, and Blink on the Tidehunter.

This game is also notable because Vici Gaming's support SD was only level 5 at the end of the game.